Hello, I have a question about transferring assets from the Unity Asset Store to Fab.
I currently have around 25 large asset packs made for the Unity Engine, and they are also available on Fab, buut only in FBX and Unity Engine pack. Some of these packs contain several thousand models and fully prepared maps.
If I want to release my asset packs on Fab in a version for Unreal Engine as well, do I need to recreate the full maps the same way they exist in the Unity version? Or is it acceptable to simply include the models, set up the materials in Unreal, and publish the pack without a ready-made level (even though the Unity version includes a full map)?
Also, is there any simpler workflow for this than manually recreating everything, which could take several weeks of work?
You do not need to recreate the full maps exactly as they exist in the Unity version in order to publish an Unreal Engine version of your packs. It is fine to provide the models with properly configured Unreal materials and organize them in a clean project structure without including a ready-made level.
(That said, you know that including a demo level can be helpful for buyers to quickly understand how the assets can be used together)
Regarding workflow: unfortunately there isn’t currently a fully automated pipeline for converting Unity scenes to Unreal projects. Most creators handle this by importing the FBX models directly into Unreal, recreating or adapting materials and textures, and the last option is to assemble a simple demo scene to just showcase the assets.