Question regarding first person and third person templates

In both first and third person examples, why doesn’t it work to spawn player at current location even though I picked this choice instead of the “Spawn Player at Default Player Start”?

How do I remove the gun from the FirstPerson-Example? I’d like to use the first person perspective for demonstration usage, and I like to walk on the ground instead of flying around.

  1. Delete the character from the level (it’s set to auto-possess player controller 0)
  2. Make sure that in World Settings a game mode is set that uses that character as the default pawn
  3. You can delete the arms & gun mesh and blueprint logic for the weapon as well if you don’t plan to use it

These three folders exist

if I delete the BluePrints-folder, I get this:

… and then everything is gone. I cannot spawn in first-person perspective anymore.

I believe its not as simple as erasing.
I m afraid I need a more detailed instruction how I can make it work.

Can confirm that this (1) is how you make it work.
As for (2), under World Setting > Game Mode - this seems not to affect anything. I set it to None, but it still worked.

Update on this matter.
In first-person (which is more relevant to do this than third person), I managed to make it work, somewhat, by erasing each mesh-folder under Character and FPWeapon.
I did get some errors/warnings.

So if someone could provide a clear explanation to this, I would be very grateful. It feels like I am stumbling in the dark, and mish-mashing solutions instead of doing it properly. :rolleyes: