I’m trying to figure out how to calculate the net revenue I receive from a game sales on digital distribution platforms, but I’m unsure how to interpret the language in the UE4 EULA in the context of a revenue share arrangement with a publisher. I realize that this topic has been discussed before, but neither this forum nor Google appear to have a definitive answer for this particular question.
Let’s say I sell a game for $10.00 on Steam. If I understand the UE4 EULA correctly, then the 5% royalties are based on these $10.00 (= $0.50), regardless of how much I actually receive after Steam takes their cut. Is the same, then, also true for the cut my publisher takes?
So, $7.00 remain after Steam takes their 30% cut, $2.10 remain after the publisher takes their 70% cut. Of those $2.10, do I have to pay $0.50 royalties to Epic, leaving me with $1.60?
My guess would be that it indeed doesn’t matter how little of a cut I receive from the publisher, I would always have to pay $0.50. But I would appreciate if anyone with experience in this matter could confirm.
Thanks!