(Apologies, I deleted the previous thread because I realized my topic title was not descriptive enough)
So I have a blueprint I made that uses a few different time line nodes that move and rotate and scale an actor. It’s got a complex set up (from my newbie perspective) of math to ensure things kick off when they are supposed to and do things in the opposite order properly, plus a few switch on int’s.
I was curious if there might be some easy way to easily add a second actor to be manipulated by using the same setup with out having to duplicate all this stuff and update the switch on ints, etc.
Any suggestions?
p.s. A previous reply suggested duping the BP, but that would not achieve what I want. I want this BP to manipulate more than one actor if I can while hopefully being able to avoid duplicating all the work I already did with time line nodes and math, etc.