Good day everyone.
I am a landscape architecture student and have recently begun to work with VR and Unreal Engine. For my current project I am rebuilding an old brick factory in the landscape, but I am running into some issues with Unreal. I have managed to get by really well due to the tutorials (thank you everyone who makes those). But I am currently struggling with the Nav-Mesh.
The area is about 12 hectare in real life and we made a model in Blender already to form the landscape correctly, as well as the roads etc. However when I load it into Unreal (the FBX export plugin helped, as this was a bit of a confusing ride), the Nav-Mesh doesn’t seem to work with the landscape. I tried taking the default blender cube, scale it up a small bit and exporting that. The Nav-Mesh does work with that cube. With the landscape however it hovers far above it and creates a second preview above the first one (see the images).
I have put in some images to help give a better view of the picture, if you need some more to get a better idea let me know what you want a picture of! Hopefully any of you know a good fix to help with this problem, I am not even sure where it lies and my googling has proved fruitless.
Thank you already for taking a look!
https://imgshare.io/image/Uf84d (Nav-Mesh 1)
https://imgshare.io/image/UfPnf (Nav-Mesh 2)
https://imgshare.io/image/Ufjt7 (Collision Box)
https://imgshare.io/image/UfWmq (Collision Landscape)