In the Fight matinee demo , i have created a HUD blueprint class to print and get the FPS / MS / Max Fps… (In version 4.7 using the 4.6 version).
I get the delta from the game mode and store in public var and in the level blueprint i used a command to cap the fps count.
Then in the HUD i print the fps & ms and more, but my fps count is different of the “stat fps” count, and in the slowmo scenes i got a 900FPS.
Any idea about how fix or what i need to change ?
https://dl.dropboxusercontent.com/u/28070491/UE/Forums/AImageSetup.png
https://dl.dropboxusercontent.com/u/28070491/UE/Forums/BImageSetup.png