Question on same actors with different properties

Hi I got a ‘door’ actor bp class. In my scene, there are 2 of these ‘door’ actors but I need one of them with the trigger box disabled.

How do I do that?

You just code the BP to have an editor visible bool called DoorDisabled. If that bool it set the door wont work.

Then you place two instances in the level and only check the bool on one of them.

I see, is it better to do it under ‘Construction’ for these kinds of things?

This would usually be a normal variable which is just visible in the viewport ( the ‘eye’ is on ).


Thanks man, I have done it inside my construction with the bool disabling the collision box but your method requires far less work to do.