Some of the resources you find on sites like Turbosquid have huge poly counts. Like this one:
Naturally, it’s because they look fantastic. However, I’ve never reduced anything with 400k poly count down to more like 2k and I’m wondering:
- If it’s even realistic to buy and reduce the complexity of something with these many poly’s into a game environment?
- If so, can you maintain decent quality ?
- If so, what’s the best way to go about reducing the complexity to get it to a good spot?