Hey all. I just recently bought UE4 and after a while of messing around and learning what I could from online tutorials I’ve started working on creating small personal projects where I can enhance my own skills. I’m totally new to UE4 and it is the first time that I’ve posted to this forum so if this is posted in a wrong place, please feel free to move this thread.
Getting to the topic, I have 2 questions.
Firstly, I have created a small starter tutorial area right now where my character can run about and learn how to play the game. I have all inputs, camera and everything configured, however I want to add a pop-up info box thing that tells you how to do stuff, for example “Use WSAD to move” or “Use space bar to jump” kind of a thing. I have a very simple logic right now, where I have a box and textRender components, and when the character collides with the box, the text is supposed to show up. However the opposite happens when I hit play. The text shows up and when my character hits the box, the text disappears and when I leave the box again the text appears. I have attached a picture of my blueprint along with pictures of the issue I’m facing.
Secondly, once I learn the correct logic and get done with a “place holder” block out-esque design of my tutorial level, I would want to start adding meshes, my own chars etc and making everything fancy and would want to change the info box pop-up instead of plain text to be a bit more fancier. This video would be an exact reference as to how I want the info box to be: UE4 Proposal on Vimeo Any guidelines/tutorials on how I could do that?
Sorry if these are noob questions, but I hope you guys can guide me in the right direction!
Hello,
About visibility : Your text is visible on begin play, that’s why toggle is inverted. Use a set hidden in game instead of visiblity to show / hide it (you’ll can see your text in editor) or uncheck visibility box. (in component tab : details / rendering)
Edit : About info boxes : Download BlueprintOffice project and check the info boxes, those are the ones you need. (BP_Commentary_Box in blueprints folder)
Worked perfect! Thanks a lot Fen. This box is too tiny, because I’m using a top-down-ish 3rd person camera view. Any idea how I can scale the entire thing as a whole? Tried messing with all parameters but I can only individually scale the text or individually scale the borders. Not the entire thing in size. Help please?