Currently i have a server side only module, and i was wondering if there is a place i can define to have it loaded all the time/on game start-up?
My current code is
void ASolarSurvivalCharacter::Debug()
{
FSolarSurvivalServerModule* solarServermodule = FModuleManager::LoadModulePtr<FSolarSurvivalServerModule>("SolarSurvivalServer");
if (solarServermodule != NULL)
{
if (GEngine)
{
FString serverTest = "YAY the server module is loaded!";
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Green, serverTest);
}
}
}
After this i have access to everything within the module, but i would like to declare things like game modes and things, so for that i need it loaded on start-up as the editor does not have access to it at the moment till i run that function