Hi!
I really dont know if that can be done, or how but… the question is: I have a blueprint. And that blueprint have two meshes. On editor (that’s it, not on gameplay) I want to change the mesh, then the copymesh should be updated with the new mesh. Probably this must be done on construct, but I am unable to do it, since I dont know how to “update” the second bluprint.
Thank you for your help!