I need to populate the streets of a virtual model with many low-poly animated cars, something like normal city traffic simulation… This is used in an Architectural Presentation.
Somehow; I would like to create a path which along I can create animation of moving car… and in addition; it would be great to have animation of rolling wheels and rotating when the car is taking a turn…(without any control by the user during play mode)
I thought there would be similar workflow as in 3ds Max where you can create a dummy path and then animate the car along it…
I know there is the UE4 Vehicle system Vehicles User Guide
which is really helpful to achieve a driven car in real time (which is fully controlled by the user)… but I don’t know how to take the benefit from it in my case…
Waiting for your advices