Hi I have an animated character that has hands that are animated separately , this way i can change hand poses on the fly.
i’m currently supplying two animations one for the body and a second for the hand which blend using a “Layered Blend per bone” node , this allows the body to use one animation with the hands using a second, my question is in regard to the hand animation, this animation has a complete skeletal hierarchy spine arms legs etc ,. this seems a waste since the only part that is being used from it is the hand. is there a way of just making a file containing the hand animation or is the entire hire achy required during blending???
Thks For any ideas on the topic.