Looking for a little help on creating a landscape material …
I have LAM and a few other overly-complicated, overly-blended, landscape materials … and its breaking FPS badly for several reasons.
I have followed up reading and creating a basic landscape material, but, i am still in the dark with how to create a very basic “general use” landscape material i can toss on anything. Make some blend/layer adjustments, and have what i need. Blending 4 layers would be fine, i dont need 7 layers blended with clamps all over the place and setup in some weird crazy tess setup. As you can probably guess, this is what i have been falling into when looking at any angel based landscape materials. Tons and tons of unlabeled and “rats nests” of functions that are over-thought (process wise).
The 2 “auto” ones i looked at so far were LAM and the material from “Tropical Islands”. LAM, if anyone has looked in it … scary. Thats all, scary. lol. The Tropical Islands one is a rats nest of un-used functions tied to un-used materials. Its really a nightmare. Top it off, most of it doesnt even work (ie: grass doesnt work, layers dont make logical sense, like, why would you blend out sand and grass, then blend that into the rocks? crazy blending and illogical pathing…anyways…)
If someone could help point me in the right direction, lets say from “square 1” kinda stuff. I would rather start over my material from scratch and then follow up with a good angel based material blending. Height, i dont care about since im not looking to paint by height. I can use splats from WM2.3 but the issue is, i cant assign materials to splatmaps … can i? If i could assign grass to “this color” or “that color” on the splat, that would be amazing … using the greyscale splats that are divided into layers, i never get those to look right …
Little lost … save me! lol pretty please?