Hi, I am just working with the Landscape Grass Type function. Its very simple to use, but I can’t figure out how to prevent certain areas to from getting covered in grass. ie, Rock Cliffs, paths. Is there a way to erase the mesh in certain spots like using shift when working with the foliage paint tool? I tried to mask it but it just covers everything anyway. And I can seem to be able to select it at all or a way to select a surface or slope.
Can anyone tell me if I can achieve this somehow? And how to do it :)?
New editor features have been added for setting up instanced meshes for the grass rendering system.
Each type of grass is described by a new Landscape Grass Type asset type, and each grass type can specify multiple static meshes for variation.
A grass density map is generated from the landscape’s material. A Landscape Grass Output node should be added to your landscape material, and one or more Landscape Grass Type assets can be assigned. For each grass type, a new input connection will appear, which is used to specify the grass density.
Connecting a Landscape Layer Sample node directly will allow a landscape layer to specify the grass density. You can also connect a network of nodes to create more complex placement rules such as automatically removing grass based on surface normal or altitude or using multiple landscape layers.**
Now I just need to find how to do the complex part in red :o