Question - Landscape Grass Type issue

Hi, I am just working with the Landscape Grass Type function. Its very simple to use, but I can’t figure out how to prevent certain areas to from getting covered in grass. ie, Rock Cliffs, paths. Is there a way to erase the mesh in certain spots like using shift when working with the foliage paint tool? I tried to mask it but it just covers everything anyway. And I can seem to be able to select it at all or a way to select a surface or slope.

Can anyone tell me if I can achieve this somehow? And how to do it :)?

Thanks Winter

I’ve been digging more and reread the notes :slight_smile:

**New: Landscape Grass Tools

New editor features have been added for setting up instanced meshes for the grass rendering system.

  • Each type of grass is described by a new Landscape Grass Type asset type, and each grass type can specify multiple static meshes for variation.

  • A grass density map is generated from the landscape’s material. A Landscape Grass Output node should be added to your landscape material, and one or more Landscape Grass Type assets can be assigned. For each grass type, a new input connection will appear, which is used to specify the grass density.

  • Connecting a Landscape Layer Sample node directly will allow a landscape layer to specify the grass density. You can also connect a network of nodes to create more complex placement rules such as automatically removing grass based on surface normal or altitude or using multiple landscape layers.**

Now I just need to find how to do the complex part in red :o

Did anyone ever figure this out? I can’t find a Tutorial Anywhere

I know it’s a year ago, but I also wanted this and just figured it out. Still wanna know?..