Question: It is possible that a player puts its own objects in the game?

Hello.

I am checking this amazing tool. Thanks creators, developers and generous people in general.

That’s the question: I would like to know if it is possible for a player while the runtime, place in the scene its own objects. I suppose that it is possible place preconfigured objects, e.g. a box, a coin…etc.

I am not able to find tutorial about this issue-I don’t know if it has a special name or topic. Could anyone show me a link or idea about the solution? I would really appreciate some indications to star with.

PD: excuse if I have some grammar errors. I am also working on my English :).

So that he will be abel to create his own objects and place it into the level? -> could you probably give us an example of what you want to create? :slight_smile:

Yep, that’s possible

Hope it’s not too off-topic from the OP, but is there a standard way to keep items you drop or pre-place in streamed levels from regenerating every time the level is unloaded and reloaded? I put a test piece of loot in a streamed area, but every time I loot the item, walk out to unload the level, and walk back in, the item regenerates.

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Plus in your epic launcher there is an are called learn. many videos there and youtube.

It depends on how you spawn and destroy it -> normally when you use a “destroy” actor node, it should completely disappear from the map till you restart the game (havent tested it) :slight_smile:

Hi,

Thanks so much for your interest,

Well, I am just checking the engine and I am having probably crazy ideas.:slight_smile:

Let´s go with two examples.

1.-Imagine that you have an empty frame on a wall in a room and you want to play with a personal picture on it-e.g., a pet picture. So, having the picture in a usual format (tif, png, bmp…) Does the engine allow paste your image to this frame? through a dialog box during the runtime, for example.

2.-Might the player place its own meshes in the game? I think that’s possible because some popular games allows customization-even though I never used it. I am thinking about doing it as a usual feature or tool of the game.

Only to know that it is possible is Ok. Any help or indication will be more than wellcome. To be honest, I am studying but there is many material!

Thanks again!

I am on it.

Any idea about where is something related with this topic in videotutorials or Unreal4 documentation?

Thanks antonio.

Im here if u need help. Nut not many care like us.
List of games that where made https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Any engine will do what u want it to. But non has Blueprints many here will argue that u should know C++ but I see that if the developers didnt see beyound they wouldn`t post this

://www.unrealenginetutorials/unreal-engine-4-c-or-blueprints/

Is why I was trin to make a blueprint bible.

  1. As far as I know this wont work “out of the box” so you will have to add this feature by your own -> the problem is, that you somehow have to import those pictures into the engine so that it can be used in a material https://answers.unrealengine/questions/75929/is-it-possible-to-load-bitmap-or-jpg-files-at-runt.html

  2. Same as above -> when the player should be abel to import his own stuff, then it will be tricky, otherwise you just use a combination between actor blueprints and “spawn actor from class” nodes

I looked for a link like that…but now I see I didn’t do very well. Thanks so much! It is a good beginning. I will check it to see this problems and see if I can improve it. In this case I will share.

Thanks again.

I am a Blueprint person because of my knowledge, but I don’t care to learn if it is worthy. Let’s see.

I think it is a great idea the blueprint bible or guide. Cheers.

Thanks again.