I am checking this amazing tool. Thanks creators, developers and generous people in general.
That’s the question: I would like to know if it is possible for a player while the runtime, place in the scene its own objects. I suppose that it is possible place preconfigured objects, e.g. a box, a coin…etc.
I am not able to find tutorial about this issue-I don’t know if it has a special name or topic. Could anyone show me a link or idea about the solution? I would really appreciate some indications to star with.
PD: excuse if I have some grammar errors. I am also working on my English :).
Hope it’s not too off-topic from the OP, but is there a standard way to keep items you drop or pre-place in streamed levels from regenerating every time the level is unloaded and reloaded? I put a test piece of loot in a streamed area, but every time I loot the item, walk out to unload the level, and walk back in, the item regenerates.
It depends on how you spawn and destroy it -> normally when you use a “destroy” actor node, it should completely disappear from the map till you restart the game (havent tested it)
Well, I am just checking the engine and I am having probably crazy ideas.
Let´s go with two examples.
1.-Imagine that you have an empty frame on a wall in a room and you want to play with a personal picture on it-e.g., a pet picture. So, having the picture in a usual format (tif, png, bmp…) Does the engine allow paste your image to this frame? through a dialog box during the runtime, for example.
2.-Might the player place its own meshes in the game? I think that’s possible because some popular games allows customization-even though I never used it. I am thinking about doing it as a usual feature or tool of the game.
Only to know that it is possible is Ok. Any help or indication will be more than wellcome. To be honest, I am studying but there is many material!
Any engine will do what u want it to. But non has Blueprints many here will argue that u should know C++ but I see that if the developers didnt see beyound they wouldn`t post this
Same as above -> when the player should be abel to import his own stuff, then it will be tricky, otherwise you just use a combination between actor blueprints and “spawn actor from class” nodes
I looked for a link like that…but now I see I didn’t do very well. Thanks so much! It is a good beginning. I will check it to see this problems and see if I can improve it. In this case I will share.