question, is there a way to list mods in game.

I know Tom Looman said mods are recognized as a plugin. My question is there a way to list the mods in game.

I’m thinking you set a folder for mods. Then set the blueprint to point to the folder and read the .pak files as a array by name. Then in umg have it set so on click or when connection to multiplayer it loads mod or loads mod that host is running. Eg map, or allow any character mod the host has.

I messaged Tom Looman the other day to see how to list the mods and display them in UMG. He answered me with this message.

I am investigating how we can find all loaded content plugins (mods) so we can display them through UMG. Hopefully I have something by the end of next week.

– Tom

That was almost month ago, any news about that?

I haven’t heard anything, other then your message that you posted about Array.

Yep, modding is dead in UE4, except Ark…