Hi, I’ve been looking on the forums and on the net, how to do a Fog Of War style ( like LOL or DOTA ) only with blueprints .
I’ve seen the project that is on the forum with the fog of war style but it contains programming and doesn’t seem so simple, also I’ve seen the project in the marketplace with the fog of war but it’s not what I’m looking for, that’s more like Teleglitch style .
So, has anyone found a solution how to do a simple fog of war DOTA or LOL style only in blueprints ?
In this moment I have a sphere with a transparent material and a blueprint that is driving the transparency on other objects .
I haven’t tried it myself, but I imagine you could place dimming planes (flat plane with a dark translucent material applied), then use a simple vision detection algorithm (i.e. From this actors perspective, it can see ‘this’ distance away/this actor can see ‘these’ sections of the map), and simply toggle a boolean variable on each plane whether or not to render it.
Obviously not the best solution as it could take up a decent amount of resources, but if you optimise plane shapes and any LOD settings you could really make it work.
If you do give this a go, let me know how it goes for you
EDIT: The method is obviously dependent on the viewing angle. Top-down style like league and dota would work, but you’d need to take into account the angle at which you’re seeing ‘under the plane’, like when you stand next to a table and can see a small portion of the floor underneath. Just food for thought.