Hi all,
The question says it all. Is it possible to call a custom event defined in the Event Graph of an Animation Blueprint from Level Blueprint ?
I want to set a boolean variable in the animation blueprint which will be used as a transitioning condition for a statemachine defined in the animation blueprint. I want to use some logic which comes from the level and/or keyboard events and/or user picking locations in the scene to set this boolean variable as true/false.
Many thanks !
Cheers,
darkZ