Question: How would you create DOOM's guys status bar portrait in Unreal?

Hello humans.

Im working on a shooter and I would like to implement the character portrait bar like in DOOM. Im planning on having around 4 sprites for full health, hurt, very hurt and dead. I’ve only ever worked with normal progress bars and tiny bit of flipbooks animations. What would be the best way to do this ? Creating multiple widgets and stacking them on one another and then hiding them when the health reaches certain percentage ? Im rather new so I would like to make this as easy to implement as possible.

Thank you very much.