Excellent, thanks a ton! My touch motion controller is actually upside down and inclined in order to fit the scope ring on the picatinny rail. Because of that I will have to fiddle with the vector and math values, but we’re close to the end result. I attached a picture of the rifle config. Here’s a link to a video demo of the Oculus Touch tracking capability: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.
With the recoil recognition this simulation solution will be complete. A nice to have for people like me wanting to maintain their target shooting skill in off-season :D. When I get the rifle config done the next step is to build a pistol simu based also on recoil input, with CO2 blowback. I’m actually working on a target range made with Unreal that will implement these controller-based assets.