What I want to achieve is the character skel to play an animation on the direction the camera is looking at (on a first person game). This animation is to swing a sword, just like in this video: https://www.youtube.com/watch?v=m8UHUt5hnLs
To achieve this, I´m using a true first person view (FP camera sees the same body than in 3rd person), so what I need is somthink like the character spine to tweak a bit to make the body face the camera angle.
I know about animation blend, like explained here: https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/AimOffset/index.html but I think that is not what I´m looking for.
So the question is, how can I achieve that?
(Sorry, maybe this is already asked, but I dont know how to search for this also)
Thank you guys.