[ Question ] How To Make a Realistic indoor Lighting [No Windows]

I’ve been working on a scene for a while and I did some tests and this is what I’ve got

e36d053f899d5b4f3b70fc7e80a4153f91c42f3d.jpeg
95063ab96814979404c5246673976e25b566998e.jpeg
d3483f417e9a476321fa2716624eff2f1c1413d9.jpeg
dd0d8b006395a24d66fd0f5b32a6274bcab13054.jpeg

And here’s my world settings

I’m Seeking to get something like that or better if possible

7aaf4849511dca48594dcc63691f127bee0b245d.jpeg

What lighting setup do you use?


46595d6433e53ded0f718b580d961096a7dfdf55.jpeg

Did you try static lighting?

It doesn’t make any difference

I think the main problem is material settings. You need to change or add roughness, specular or normal map and material settings. Also the lightmass settings need to be change…

I’ll try to change the material settings
and what do you recommend for lightmass settings ?

Post prosess volume?

I already made one

Exposure? Can you show the post prosess settings? I think your lights is to bright an maybe exposure to low


You could try to set Your min brightnes closer to 0 and Your max 0.5 if the ceiling isnt to Bright. You hav to turn Down the intensety on Your lights if its going to have an effect without loosing contrast. DArk materials is diffucult blended whites.

You might aslo try turning off you exposure bias if you loose contrast