Shame on me, but I can’t find a way how to change an Animation BP association with a skeleton.
For example I have a male and female characters, they are using skeleton that has different height, they have their own animation which are otherwise same. I made an ABP for the male character, moved a copy to the folder with female character, but can’t find a way how to tell the female skeleton to use this ABP.
This is not currently an available option in Beta 6, however in our current internal build we have already included the option to retarget an AnimBP to another (similar) Skeleton. Specifically it makes a copy of the AnimBP which is associated to the new Skeleton.
I expect this feature to be included in the next beta release.
In my situation not having this functionality was pretty terrible. After spending two weeks implementing animations i realized 1 bone has a bad name. I needed to change it. The result?
Having to reimport my skeletan which could not because of the bone name change. I now have to reexport all animations, the rig, the skeletan, and now reimplment everything…
In case someone stumbles on this and is still looking for answers…
If you hover over the animBP part of the Details>Skeletal Mesh part of the blueprint you’ll see some info on this.