Hi!
I create project from “Blank” template.
Then I create GameInfo Blueprint, and now I need to apply it to my project.
How I can do that? In UDK we simply set DefaultGame class and it works, but here I can’t find anything similar.
Thank you!
Hi!
I create project from “Blank” template.
Then I create GameInfo Blueprint, and now I need to apply it to my project.
How I can do that? In UDK we simply set DefaultGame class and it works, but here I can’t find anything similar.
Thank you!
In the toolbar select World Settings (WorldInfo in UDK)
Then from Details Tab you can select your GameType:
Hi Satheesh!
Thank you for your reply!
I have another question - can I specify map prefix for some game type?
I think yes. I havent tried this yet but feel free to do so.
In your Project folder go to Config folder and open DefaultGame.ini file. In there add the below lines;
[Engine.GameInfo]
+GameInfoClassAliases=(ShortName="PREFIXHERE",GameClassName="GAMEPROJECTNAME.YOURGAMEMODE")
As i said i havent tried this myself.
Example:
[Engine.GameInfo]
+GameInfoClassAliases=(ShortName="TDM",GameClassName="MyGameProject.MyTeamDeathmatch")