I’m trying to set up a system using the FPS character where I can tell the character to look at a target point in the world.
I did some digging and found the blueprint below:
However, that automatically snaps the player’s camera to that location. I tried to find a way to do it gradually so it feels more like the player is looking in that direction… but I can’t figure that part out.
Does anyone have any idea of how that might be accomplished? In an ideal world, I figured there would just be a function of, “Set Control Rotation Over Period of Time”