[Question] How do I prevent auto-deletion of projectiles spawned by level?

Super Mini Tutorial on Projectile spawning on a level!

Alright, that’ll answer the question. If it’s in the core class i’ll just need to dig and find what is causing it and modify it. Thank you good sir :slight_smile:

Update: I feel really dumb right now and realized the issue. Just realized you we’re right on the notion that the actor target wasn’t actually the projectile. I had originally connected the nodes correctly, but I guess on accident had dragged them off at some point during duplication. Gonna have to be more careful next time.

Mini Bite Sized Blueprint tutorial to pay it forward :slight_smile:

It’s now working as intended. As a thank you, here’s a little example of how to create a “meteor shower” out of projectiles, on the level for those in the community still learning a ton as I am about UE4 and blueprinting :smiley:

If you have health and damage setup correctly on your pawn & projectile this will allow you to create spawn points to rain down hell on your level & characters/pawns (in my case projectiles that bounce till loss of movement and then explode)!

Possible uses: Event system for say a “meteor shower” in your game, arrow volleys for Matinee usage even, etc etc.

Example of blueprint setup:

Thanks again good sir for the help :slight_smile: