Super Mini Tutorial on Projectile spawning on a level!
Alright, that’ll answer the question. If it’s in the core class i’ll just need to dig and find what is causing it and modify it. Thank you good sir
Update: I feel really dumb right now and realized the issue. Just realized you we’re right on the notion that the actor target wasn’t actually the projectile. I had originally connected the nodes correctly, but I guess on accident had dragged them off at some point during duplication. Gonna have to be more careful next time.
Mini Bite Sized Blueprint tutorial to pay it forward
It’s now working as intended. As a thank you, here’s a little example of how to create a “meteor shower” out of projectiles, on the level for those in the community still learning a ton as I am about UE4 and blueprinting
If you have health and damage setup correctly on your pawn & projectile this will allow you to create spawn points to rain down hell on your level & characters/pawns (in my case projectiles that bounce till loss of movement and then explode)!
Possible uses: Event system for say a “meteor shower” in your game, arrow volleys for Matinee usage even, etc etc.
Example of blueprint setup:
Thanks again good sir for the help