I’m using a Line Trace from the player camera to detect when they are close to specific objects and looking at them.
However, I would like to know the angle of the object so I can push the player at a perpendicular angle away from it over a period of time, relative to the amount of overlap between the line trace and the object.
Does anyone know how I would get the angle of the mesh or collision box surface from the line trace’s hit results? Does it relate to the ‘Impact normal’ output? Or do I have to do something with the ‘Hit Actor’ output?