Got a question about animating a simple character face using textures.
So I am working on very simple game. Which is turning out to be not so simple at all.
Basically my characters’ are a series of blocks haphazardly rigged together.
I would like to animate one polygon face on the character to express certain states (Tired, emotions, actions, etc.)
Anyway - I would like to swap out textures based on actions and states that the main character
For example -
If a character state is tired it will swap out for the tired material.
If a character is taking an action like punching a hard object (Tree for example). It should swap out for the pain material.
Now here goes the question - How do I do this?
I am not looking to use blend shapes but materials, Material functions, Blueprints and possibly anim montage.
Thanks for your time
PS. If I posted this in the wrong section feel free to move it.