Question, How can I optimize Characters with Cloth for Network multiplayer?


Currently we have these characters that are heavy on cloth data, they have around 3 to 5 Clothing Data Definition. The problem is that when one of these characters spawn, all the players freeze for a second (while cloth is initializing). So, do you have any tips that you can share to help us optimize this?

What we have currently done is createing lower resolution dummy cloth to drive the high res, that helped a lot (we reduce the freezing time from almost 5 secs to 1 sec).

Looking forward for further optimization that can be done.