Question: How Can Drug Widgets Interact with World Assets?

Hey all, I have seen some questions that are related to this issue I’m having, however I haven’t been able to find an example similar enough to be able to test my case against a working example.

I am dragging a widget, and when I drag it over a valid target in the world, I want an outline to appear around that target to tell the player it is a valid target. How would I go about setting up my widget/world assets so this interaction can take place?

Here is a video of what I have so far:

Right now the outline is just appearing on mouse over for the sake of the visual in the video.
Could I place an invisible widget on the world asset, then tell an event to fire off when the dragged widget hovers over the new world asset widget?

Thanks!

It’s been a few days with my coming back to mess around with this and I’m still unable to make any headway. Anyone have any ideas?