[Question/Help] Projectile collision/trace not working correctly

Im new to UE4 and hit my first bump that I cant figure out myself, it seems to be a bit of a weird problem. Attached will be images of the relevant code and to visualize the situation.

Basically when i fire directly at this target, or the floor, or anything at a relatively direct angle, the collision doesn’t trigger. A hit sound should play and the projectile should lodge into what it hits at that angle. However it doesn’t and just bounces off.

Yet in the second set of images you can see that when i fire at a steep angle, it works as intended.

Rather confused and would love any help.