So I’m totally new and I’ve been messing around with a 3d scroller template to get a feel for UE4. Most recently I’ve been doing different methods of jumping, and I want to add in wallclinging/walljumping. I’ve been looking through the forums and tutorials and while I’ve found some useful stuff related to it, I haven’t been able to find (or at least recognize) the answer to this question: how do you detect the direction relative to the actor of the wall with which the actor is colliding? Really, I just need to know if it’s + or - on the y axis; I want the wallcling to take effect when the actor is in the air, next to a wall, and actively moving toward that wall, and I can’t think of a way to check for that last perameter.
bump.
Still can’t figure it out. It really seems like I’m missing something obvious or basic here…