I’m trying to learn some animation methods as I am primarily a programmer. What is the typical method of FPS Arm animation?
I have standart Arms. I have weapons. Do I combine the Arms + Weapon in my modeling software and then render them combined into an FBX animation? (Arms+Weapon = Weapon Model)…this method makes the most sense to me. All Arms+Weapon models are added to the FPSPlayer. Inactive models are disabled. Equipping X weapon enables the appropriate Model.
Do you animate the Arms separately from the Weapons. Animate the weapons firing…and then Place them together in editor? I don’t see how this would work properly because there would be too many dependencies between animations involving frame syncing between two different animations (Gun firing + Arm recoiling)
Also, would state machine be used to handle the animations? (Mouse click = sets bIsFiring to true… bIsFiring sets to false on mouse release or on timer?)