[QUESTION] Equip / hide weapon

Hello!
I have question related with Blueprints.
Since I already have weapon attached to my character (I followed this tutorial - ?v=-), is there a simple way to equip / hide weapon ?
So I would like to equip stuff by key and after that of course animation changes to EQUIP STATE and when weapon is unequipped animation back to NORMAL STATE.

Cheers!

Hello,
maybe you will find this thread usefull https://forums.unrealengine/showthread.php?10381-Blueprint-Helpful-BP-Functions&p=79416&viewfull=1#post79416

Take a look at this video: &list=

Just add a bool to your character which gets activated when you press a key (e.g E) then cast to the animbp and activate a bool in there. Now you just have to set up a new state in your animgraph.

You can hide the weapon with the visibility or destroy node. When the weapon is a separate bp you can also detach it to “hide”/deactive it