Hello!
I have question related with Blueprints.
Since I already have weapon attached to my character (I followed this tutorial - ?v=-), is there a simple way to equip / hide weapon ?
So I would like to equip stuff by key and after that of course animation changes to EQUIP STATE and when weapon is unequipped animation back to NORMAL STATE.
Just add a bool to your character which gets activated when you press a key (e.g E) then cast to the animbp and activate a bool in there. Now you just have to set up a new state in your animgraph.
You can hide the weapon with the visibility or destroy node. When the weapon is a separate bp you can also detach it to “hide”/deactive it