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[Question] Display HUD/Interface on a static mesh.

I have been working on a game project for a few weeks now and I recently thought about a different way to approach a storage system for my game. I am wanting my players Inventory to be shown on a static mesh which could be like a monitor or something. And then they can interact with it without actually displaying the UI widget in the viewport. Is there any way to approach this or any help I could get on how to accomplish this. If you require further information about the what I am talking and asking about don’t hesitate to ask. Thanks.

Hey there,

Take a look at the Widget component inside an Actor blueprint. You can have any widget in world-space displayed on an actor.

Hope this helps!