Question: Custom Inventory, Widget-Blueprints, UI-Layers

Hey Guys,

I want to create a custome inventory, where you can swap between Items you earn. I use Widget-Blueprints for every Item, so as soon as the Players aquires the item, the according Pop-Up-Device is enabled. As for now i have 2 Buttons, a close and the first item button. My Problem is, that when i open the Inventory both buttons appear but not in the same layer. And Yes they already have the same priority. U can see the issue better in the Video. I want that every button appears at the same time in the same layer.

Greeting,
Armo
2024-09-19 15-18-04.mkv (9.8 MB)

Only one pop-up dialog device can be used at a time. So you need to put both buttons in the same Widget blueprint.

(post deleted by author)

Thats Sad.
Anyways Thank you!

Edit: Is it possible to hide and show single Widget-Blueprint-buttons with an Event?