Hello. I have a question about creating a mask for a jetpack I’m making in unreal Imgur: The magic of the Internet
Ive tried to lay it out as best as I can in the picture but I’ll try to explain. When the jetpack is used it goes on a cooldown of x seconds and I want the donut shape on the back to fill back up to signal when its ready again.
With how ive unwrapped the donut shape my idea was to make a mask that moves from the bottom to the top over a set time, but I’m not sure how to approach this. I know I need a dynamic material and I know how to trigger a change, but im not sure how to create and set up the mask itself, along with having it move over time.
Hopefully you guys might know a good solution? thanks