Question - Blueprint Vent - Clicking on Several Components inside a blueprint to trigger something

Hello,

I’m trying to create a ‘Vent’ cover blueprint. This would require the user to simply Look at the 4 corners and press the (InputAction Use) key, at which point the Vent cover would pop off.

I have it currently set so when I walk up to it, and press USE on the object, the Vent cover pops off.

Would anyone be able to point me in the direction of any instructions that might help me trigger the activation of 4 box collisions inside the blueprint, which when complete, pops the vent cover off as it does currently?

My thinking is the logic would just LineTrace to a corner Box Collision, set it to HasBeenUnlocked when the box collision has been ‘used’, and then when all 4 have been ‘used’, the rest of the process would continue as is currently.

I have attached some screenshots. Any advice would be very welcome. Thanks for reading and have a great day!