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[question]best way to create bullet shell out

Hi, i try to create bullet shell out effect for my minigun, but don’t know what a better way do that, for now i use BP spawn (with mesh and projectile component), but maybe better use a particle system?

PS maybe some one see tutorial for creating this with particle system?

Look at this, FX: Create ammo shell particle from mesh | Shooter Tutorial

omg cool site, big thx!!!