since building can be a quite frustrating thing to do in ark I started to experiment a bit with some features. At the moment I am trying to make it possible to place a structure as long as it snaps. Basically I want to remove the inability to place things due to collisions with other things. I had some success by remapping the “PrimalItemStructure__”, referencing the “Wall_Stone” for example and unticking “Use Placement Collision Check” in it. I also had to reference some other thing and add it to the “StructurePlacer” (not sure if neccessary). It’s not perfect but it’s better in a way that I can place structures further into obastacles then before.
Now I have two/three questions.
I would like to use/experiment with base blueprints. The “Use Placement Collision Check” option for example is in the “Floor_Base_SM” though. Can I remap that somehow as well? Can I change it and make all “vanilla” structures use it?
Also in the “Floor_Base_SM” for example are “Collision Presets” with “BlockAllDynamic” as default and there are tons of options. I experimented a bit with it but nothing seemed to have an effect at all. What’s with that? What does it do?
In the static meshes for structures is also something about “Collision Complexity”: “Use Simple Collision As Complex” as default. Does that help somehow?
Maybe I bit more then I can chew. Some help or some pointing in the right direction would sure be apprechiated
Cheers and have a lovely day
Edit: Where are “the reasons” for not being able to place things?