can this be done somehow? I want different BPs with their own fuctions and components?
!!! i dont want just the RIGHT CLICK ATTACH TO PARENT, i want THIS but keep attach when SPAWNING THE BASE BP!!!
or i have to set other bp as componets to the base bp and copy paste fuctions?
Well if you open up BP3, on the viewport tab you can just drag+drop BP1 and BP2 in so they become a child of BP3. So everytime you spawn in BP3 you get a new BP1 and BP2 with it.
I have adopted this for one of mine, But the problem i am now having is that i can not destroy any child component blueprints in the actor, I just get a crash when i try to do it. Is there a way to deactivate, destroy or delete a child actor in runtime?