Tl;dr, had an issue where my progress bar seemed like may have been stuck during a 30 hour render, though the estimate did keep climbing. So I’m wondering for how long I should let my next attempt run & if that progress bar sticking is even something to worry about or if its just a poor visual representation of my computer dealing with an issue like a tough chunk of geometry.
Specs are:
1080 sc
I5 6700k
16g ddrm 4
(i forget the rest)
My 1346 photos are 30 gigs (I shot using a Sony a7rii, the jpgs are pretty big but its unparalleled in terms of image quality imo) so I’m not expecting miracles in terms of speed, but I do expect it to work, as the alignment looks solid and they all came in as one (beautiful) component. I was wondering how long is too long to wait for my piece to render, or if there even is a ‘too long.’ I’ve tried a few times on both normal and high quality but got errors and crashes likely due to stupid ■■■■ I couldn’t resist doing like pause the render to delete stuff on the external HDD I have to use for my cache cos my internal SSD is only 250 gigs. (is that bad?) Ultimately I decided to go with a High Quality reconstruction, under the hope that it would be worth the wait (which was long af either way) and look as beautiful as my previous HQ renders of less ambitious objects.
Love the software, love the tutorial, love love love the UI, would love even more some help here,
~Teddy
PS: heres a video of a destination I made using an earlier version of the building wherein I hadnt set my exif data or taken good pictures of the corners https://www.youtube.com/watch?v=gRJTxfI2emQ&t=196s
Hi teddy trocki-ryba
Always reconstruct on NORMAL first, so that you can check if everything is properly aligned and get a nice result. Just then run HIGH as it takes 4-5 times longer than NORMAL, so it’s easier to estimate the reconstruction time based on NORMAL reconstruction time.
Thanks for getting back to me, i suppose my wish was granted… Sounds good, i did a recon render on draft and everything looked good, so I figured if it was gonna take ages anyway I’d just send it thru at HQ. I’m lucky to be a visual artist and not a professional photogrammetrist, so if i ■■■■ up its not like a bridge is getting built incorrectly or something.
Currently on 1 days 18 hours elapsed with a steadily climbing finish estimate of Wednesday at 1:52 am lol and a snail slow progress bar that hovers around the rightmost side of the “i” in reconstruction. I expect that it will keep climbing until perhaps mid week next week at the latest, which is chill because I’m going on a short vacation so I don’t have to sit here and wait for it.
Thanks again,
Teddy
what stage in processing?
if your in creating model part, you can cancel and then split the regions into a 3x3 grid of them. do a reconstruction of a smaller area, and it should work better. though you do need to deal with seems between each of them.
you should be able to re-use your depths maps, as long as you keep doing high reconstruction.
but you should get consider getting a few more ssds. they don’t need to be fast ones, just not hard drives. I think its more about response times, than how many MB/s they can do.
my guess is you will probably need between 200-700gb of cache.
teddy trocki-ryba wrote:
Tl;dr, had an issue where my progress bar seemed like may have been stuck during a 30 hour render, though the estimate did keep climbing. So I’m wondering for how long I should let my next attempt run & if that progress bar sticking is even something to worry about or if its just a poor visual representation of my computer dealing with an issue like a tough chunk of geometry.
Specs are:
1080 sc
I5 6700k
16g ddrm 4
(i forget the rest)
My 1346 photos are 30 gigs (I shot using a Sony a7rii, the jpgs are pretty big but its unparalleled in terms of image quality imo) so I’m not expecting miracles in terms of speed, but I do expect it to work, as the alignment looks solid and they all came in as one (beautiful) component. I was wondering how long is too long to wait for my piece to render, or if there even is a ‘too long.’ I’ve tried a few times on both normal and high quality but got errors and crashes likely due to stupid ■■■■ I couldn’t resist doing like pause the render to delete stuff on the external HDD I have to use for my cache cos my internal SSD is only 250 gigs. (is that bad?) Ultimately I decided to go with a High Quality reconstruction, under the hope that it would be worth the wait (which was long af either way) and look as beautiful as my previous HQ renders of less ambitious objects.
Love the software, love the tutorial, love love love the UI, would love even more some help here,
~Teddy
PS: heres a video of a destination I made using an earlier version of the building wherein I hadnt set my exif data or taken good pictures of the corners https://www.youtube.com/watch?v=gRJTxfI2emQ&t=196s
hello, this could help: Fallback procedures
chris wrote:
what stage in processing?
I’m running my reconstruction, is there a way to tell what’s happening in more detail than that while its running without messing anything up?
Forgive my noobishness, and thank you so much for bearing with me; I’m gonna be making upgrades in the future/getting more technically versed, this is an incredible medium and I’m so happy to be able to work with it.
change one of the windows to console
Well, I can’t say I’m surprised but I woke up this morning to see that my reconstruction failed (unknown error -0, or something like that.)
I still had ~150g of space for cache, so I opened up the console and it said:
“Processing failed: Unknown error
[0x2014\0x2010\0x2000\0x4999\0x5052]
Reconstruction in High Detail failed after 301900.737 seconds.”
what a great amount of time to see in seconds lol…
I tried a normal detail render afterwards, but hadn’t saved or backed up the cache, and it failed quickly with a similar error message which I can attach if need be.
Lubenko; in that other tut you say
- Back up your whole cache and project with the project directory. It is worth it, no matter how large.
Do you mean back up my cache on my internal SSD in my project folder? That seems strange but I’m down if I have the space, I suppose :geek:
UPDATE: Tried running this thing through as smaller chunks to no avail. Keep getting Unknown Error fails;
Processing failed:
[0x2014\0x2010\0x2000\0x4999\0x5052]
Reconstruction in High Detail failed after 1278.630 seconds
Checked the console and it seems to be failing around 70% completion of depth map calculations.
the reason to backup the cache is so you don’t have to remake all the depth maps.
but sounds like you issue is there somewhere. I don’t normally get crashes at that stage. so its hard for me to know.
I would check your alignment, dose any the of the sparse cloud look wrong?
might be worth disabling any cameras that look like they could be an issue.
and since your having problems with depth maps it might be worth clearing the cache (all that work will need to reprocess though). but if you can store it somewhere else at least until you work out whats going on. you may want to bring it back.