I am currently starting the ground work level wise on a very large scene (A 1/2 Scale Europe that ranges from Germany to France with a bit of Italy, the United Kingdom and the channel)
The scene is set during the second world war. I am doing this to prove (to potential client) Unreal 4 is capable of very large scenes like the one I am talking about.
I am planning on making heavy use of texture kits, Occlusion Culling and various other methods to keep the scene running fast at run time.
Anyway - Is there a max number of objects allowed per game scene?
I am going to be having allot of trees, buildings, etc. in my world.
Thank you for your time,