Hello friends, I have received a project made with Unreal 4.27 and the client asks me to convert it to VR format, but I haven’t worked with static lighting for years and I wanted to ask you 2 questions:
- I am currently working with unreal 5.1, can I convert the project from 4.27 to 5.1?
- The project geometry only has one texture channel. I remember that previously you had to use channel 0 for the albedo and 1 for the lightmaps. Does unreal have a way to create the channel automatically for all geometries or do I need to do it in 3dsmax and re-export?
Bonus question: Lumen is not compatible with VR yet, is it?
Thank you.