Question about Vr proyects

Hello friends, I have received a project made with Unreal 4.27 and the client asks me to convert it to VR format, but I haven’t worked with static lighting for years and I wanted to ask you 2 questions:

  1. I am currently working with unreal 5.1, can I convert the project from 4.27 to 5.1?
  2. The project geometry only has one texture channel. I remember that previously you had to use channel 0 for the albedo and 1 for the lightmaps. Does unreal have a way to create the channel automatically for all geometries or do I need to do it in 3dsmax and re-export?

Bonus question: Lumen is not compatible with VR yet, is it?

Thank you.

Hi Jarnosrt,

1: Yes, but open a copy of the project. You can upgrade from 4.27 to 5.1, but cannot downgrade.

2: Lightmaps should be auto-generated, if everything is good in 4.27 I’d expect it to be good in 5.1 as well. (If you’re using Moveable/Dynamic lights you don’t need to worry about lightmaps)

Bonus: This community tutorial is the best resource that I know of for testing Lumen. (I’d recommend a 30 series GPU minimum)

Good luck!