Question about using ragdoll

When activating the ragdoll, my character’s knees bend to the other side and it does not look natural. I watched a video on how to set up a physical asset. I have tried changing the knee settings in many ways and changing the direction and angle of the knee flexion restriction. No matter what I do, the knee still bends unnaturally. Has anyone encountered such a problem?

Than you have an error in your physics asset or the physics asset isn’t assigned to your mesh.

How to check it?

You can simply set it up in the parameters of your skeletal mesh under physic asset.

physicsasset

I can’t find this window.

I understand that a character can have several physical assets. How to change them using blueprint?

Click in your blueprint on your mesh and look into the details panel. There it is. Alternatively check the skeletal mesh directly in your asset browser.

If you can not find it please search for it and learn to navigate the user interface or check the unreal documentation.

I don’t know English and it’s not always clear to me what you write about and it’s hard for me to read the documentation. Can you take a screenshot?