I have two kind of motion capture file. One is fbx file like number 1 picture, the other is fbx file converted from c3d file as number 4 picture.
I know as using possible fbx file in UE4, so import fbx file of motion capture mentioned above.
If I import motion capure file like number 1 picture, following import setting like number 2 picture, happen like two number 3 picture.
Message of first number 3 picture is “Failed to import. Failed to create assets.”. Second error message is “Mesh contains Root bone as root but animation doesn’t contain the root track.” like second number 3 picture.
Case mocap file of number 4 picture, immediately issues a message “Failed to import. Failed to create assets.” without import setting as no.5 picture.
In my opinion, it seems to solve the problem that appear in the file of no.1 picture after file of no.4 picture is converted into file as no.4 picture.
If this is the right way to let me know how. That’s not, let me know any other way. Or the file itself is invalid or Did not available in the engine?
please help me to solve the problem and answer about my question. Thanks!