I would like to test the global shader code of the unreal-blog entry:
However i have no clue where to add the cpp for the
class FMyTestVS : public FGlobalShader
part. Does this go into some file in the Engine/Source directory or into my own project?
I also have no clue where to put the test function
void RenderMyTest
do i have to add this to my own project and where, inside some actor?
The final question would be if it is possible to replace the
DrawPrimitiveUP
call within the RenderMyTest function with just DrawPrimitive, to increase the perfomance?
Cheers, M.S.