I’ve been a long time fan of the Unity Engine, but I have a friend working on a project in Unreal and I wanted to participate so here I am learning the engine. I really enjoy the visual scripting or “blueprint” functionality that Unreal provides, however the one thing that has had me at a dead halt for a few hours now (after searching through numerous tutorials, etc) was the animation.
In Unity you can animate a model inside of their engine, without the need of a 3rd party product such as Maya, 3ds, or Blender. I found their animation system very straightforward and simple and even someone that wasn’t an artist like myself could still make simple animations.
I’m currently using the starting assets to prototype in Unreal and I wanted to make a simple melee based battleground to run around and fight in. I already know how to go through and complete the combat system, combo systems, artificial intelligence, etc… but I have yet to figure out how to go about animation. Is it required that I download a 3rd party product? Are there any animation tutorials I’m missing (FOR CREATING NEW ANIMATIONS BASED ON A SKELETAL MESH) inside of unreal?
Thanks for your time guys, I’ll be sure to post what I have once I get the animation issue completed. Currently have a basic combo system (without animations) weapon sheathing, a mining and crafting system, and a skill-tree in my first day of messing with unreal. Animations have been a pain.