Question about UE 5.6 Coordinate system

When I go into orthographic view, I see the following:


Notably, I moved the player start away from the origin up and to the right and it is negative in both the X and Y directions.

However, If you look at Epic’s documentation of the coordinate system it says:

  • The Y-axis determines how far to the left or right an actor is located.

    • Positive values are to the right.
  • The X-axis determines how far forward or backward an actor is located.

    • Positive values are forward.

and shows:

Is there a setting I may have changed accidentally to mess up the orientation of my viewport? I would have expected the top right of the top down viewport to be (+,+) not (-,-)?

My top view is completely different from yours but it’s the opposite of how I would make it :sweat_smile: (++ on the top right, X horizontal and Y vertical), at least yours has the X axis correctly placed/oriented

It seems something have been broken, also in 5.7